AV Validation
Run millions of deterministic drives against edge cases no real-world fleet can safely find. Same scenario in, identical world out, every time.
→ MATHEMATICALLY REPRODUCIBLE SAFETY EVIDENCEVeriStreet turns raw OpenStreetMap into deterministic, simulation-ready 3D worlds: every road, building, junction and signal, with 10,000 vehicles moving over them, thousands of times faster than real time, on one laptop core. Click any car. Scrub time. Fork the world and test what-if.
THE WHOLE CITY MOVING · THOUSANDS OF TIMES FASTER THAN REAL TIME
HEIGHTS, TERRACES, ROAD SURFACE · NO ARTIST IN THE LOOP
GEOMETRY REBUILT UNTIL THE DATA AGREES WITH REALITY
VeriStreet’s compiler reads the same open map data the whole planet edits, and stands it up: lanes, junctions, signals, buildings with real footprints and heights. Every one of the 86 tag rules is specialized; nothing silently dropped.
Agents move through the actual network: legal turns, amber phases, box junctions, pedestrian stages. Human gap-acceptance behaviour fitted from real intersection recordings, not guesses.
Bristol is the proving ground, not the product. If it’s in OpenStreetMap, VeriStreet compiles it, and the procedural world pipeline keeps getting richer every sprint.
Play, pause, reverse at 64×, click any second. The state you land on is byte-identical to having watched it live.
Why is it waiting? Which signal holds it? What’s its route, speed, delay? Every agent answers, on demand.
Delay a car, close a road, retime a signal: the fork rebuilds in seconds and A/B-compares against the base timeline.
Every OSM building way becomes a true 3D volume: footprint, levels, roof shape, terrace logic. Nothing approximated by hand.
Lanes, signals, priority and turn rules resolve into a lane-level graph the simulator can reason about, not just draw.
An AI pipeline rebuilds facades and streetscape detail from open imagery, closing the gap between map data and the world you recognise.
The same compiled world feeds our native 3D renderer today and external engines tomorrow. The pipeline is engine-agnostic by design.
Run millions of deterministic drives against edge cases no real-world fleet can safely find. Same scenario in, identical world out, every time.
→ MATHEMATICALLY REPRODUCIBLE SAFETY EVIDENCEA 1:1 replica of a city’s road grid: true topology, real constraints, ready to ingest live sensor feeds and test interventions before they cost money.
→ TRUE 1:1 TOPOLOGY, NOT A STYLISED MAPClose a lane, retime a signal, add a crossing: see the city-wide ripple before a single cone hits the road. Massive networks on consumer hardware.
→ EVENT-DRIVEN SPEED, NO PHYSICS-ENGINE OVERHEADRoute fleets through traffic that obeys real junction logic, lane connectivity and legal turn restrictions, so generated routes are actually drivable.
→ TURN-BY-TURN RULES BUILT INTO THE GRAPHBridge out? Flooding? Recompile the graph in seconds and simulate the fallout: evacuation routes, dispatch priorities, cascade failures.
→ RAPID RECOMPILE, IMMEDIATE SIMULATIONMillions of hours of rule-compliant traffic behaviour: gap acceptance, signal obedience, queue discharge, as clean training data for vision and driving models.
→ REALISTIC BEHAVIOUR, NOT RANDOM CHAOS10,000 vehicles on the real Bristol network, thousands of times faster than real time, on a single laptop core. Any second seekable, byte-identical replay.
Raw OSM to lane-level 3D city. All 86 tag rules specialized; buildings rise from footprints and heights. Bristol compiles with nothing silently ignored.
Click any car for its typed wait reason. Fork the world: delay a vehicle, close a road, retime a signal, and A/B the divergence in seconds.
Gap-acceptance kernel fitted from intersection recordings; reproduces held-out human decisions. UK street semantics: amber phases, box junctions, pedestrian stages.
Real-world imagery fused onto compiled geometry, terrain, richer building detail. The world gets more real every sprint, on any renderer.
We’re opening a small design-partner programme: give us a network, a junction, or a what-if that keeps you up at night, and we’ll compile it and hand you the replay.
VERISTREET · INTERNAL RESEARCH PRERELEASE. DESIGN-PARTNER DEMONSTRATIONS BY ARRANGEMENT.
WORLD VISUALS ARE COMPILED STRUCTURED MODELS; THE AI SCENERY PIPELINE IS THE ACTIVE ROADMAP.