Streamed
Open a project in a browser on a Chromebook, Mac or tablet while the town renders in the cloud.
- Device
- Any device with a current browser, including Chromebooks
- Connection
- Fast, stable broadband
- Status
- Planned, not yet available
System requirements
VeriStreet scales with the job: review sites on a laptop, inspect whole towns in full detail on a current desktop, and build and simulate regions on workstation and data centre GPUs.
Open a project in a browser on a Chromebook, Mac or tablet while the town renders in the cloud.
Review sites, run path checks and export evidence at Performance quality.
Tested on a Lenovo IdeaPad with an Intel Core i5-1235U, Intel UHD Graphics and 8 GB of memory.
Explore whole towns at Ultra quality, with world lighting and full building detail.
Ultra quality needs more than 16 GB of system memory.
Compile new areas, run large simulations and batch path checks across many sites.
Compiling one town's detailed buildings peaked at about 7 GB of memory in testing.
Generate many towns, run street-image models at national scale and stream full-detail sessions.
Laptop figures come from development testing. Desktop, workstation and data centre specifications are targets and are being confirmed on current hardware.
Questions
Not natively. VeriStreet is a Windows app built on DirectX 12. Browser streaming for Mac, Chromebook and tablet is planned.
Ultra quality uses GPU ray tracing and mesh shaders to draw whole towns with lighting, shadows and building detail. Laptops use a simpler rendering path for the same town.
No. Path checks work on the town's geometry, so they run at every tier. A faster PC mainly changes how much visual detail you can explore.
It depends on the area and the detail level. Pontypridd's building packages alone are about 3.6 GB, so allow at least 10 GB per detailed town.
Private demos
The easiest way to see VeriStreet today is a private demo on a real town.
Book a private demo